timer

trigger_momentum_timer_checkpoint

entity
timer, trigger, checkpoint

A trigger entity in Momentum Mod that splits the timer. It is used on Linear maps and can not be reset to, unlike Stages. Checkpoint Zones cannot be used at the same time as Stage Zones. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) ...

trigger_momentum_timer_stage

entity
timer, trigger, stage

A trigger entity in Momentum Mod that marks the start of a stage. It is used on Staged maps and can be reset to via mom_restart_stage . Stage Zones cannot be used at the same time as Checkpoint Zones. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) ...

trigger_momentum_timer_start

entity
timer, trigger, start

A trigger entity in Momentum Mod that starts the map or bonus upon leaving it. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) The zone number of the trigger: Zone number 0 is reserved for invalid and stop triggers. Zone number 1 is reserved for start triggers. ...

trigger_momentum_timer_stop

entity
timer, trigger, stop

A trigger entity in Momentum Mod that ends the map or bonus upon entering it. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) The zone number of the trigger: Zone number 0 is reserved for invalid and stop triggers. Zone number 1 is reserved for start triggers. ...