Filter that checks whether the player is at or above the given collectible count.
Keyvalues
#
Minimum req. collectible count (player_collectibles<integer>)
The minimum collectible count that the player needs to be at in order for the filter to accept them.
Default is 0.
Filter that checks the player’s movement state.
Keyvalues
#
Player State (player_state<choices>)
- 0: “Grounded”
- 1: “Surfing”
- 2: “Bunnyhopping”
Default is Grounded; 0.
Filter that checks to see if the player is at or above the given progress number.
Keyvalues
#
Minimum req. prog. num (progress_check<integer>)
- -1 : The minimum progress number that the player needs to be at in order for the filter to accept them.
Filter a player based on if their track number is the one defined here. -1 defaults to true.
Keyvalues
#
Track Number (track_number<integer>)
The track that this zone belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
Filter that checks the player’s velocity.
Keyvalues
#
Mode (Mode<choices>)
Sets the mode to use for velocity comparisons.
- 0: Total velocity
- 1: Per-axis
Default is “Total velocity”; 0.
Above/Below (Above<choices>)
Sets whether to check if the player goes above or below the given velocity.
Default is “Above”; 1.
Enable Vertical (EnableVertical<choices>)
Check vertical velocity. Only used when “Mode” is “Total velocity”.
Default is “No”; 0.
...
This page covers the various additions and enhancements from Mapbase.
Filters
#
Added the following Mapbase filters:
filter_activator_context
filter_activator_involume
filter_activator_keyfield
filter_activator_model
filter_activator_surfacedata
Logic Entities
#
Added the following logic entities from Mapbase:
point_camera_ortho
math_vector
math_mod
math_lightpattern
math_generate
math_counter_advanced
math_clamp
math_bits
logic_sequence
logic_keyfield
logic_format
logic_entity_position
logic_datadesc_accessor
logic_convar
logic_context_accessor
logic_console
game_globalvars
Descriptions of these can be found on Mapbase’s entity list.
Skyboxes
#
New features for sky_camera
, including multiple sky_camera
’s.
Also skybox_swapper
for swapping the 2D skybox texture without having to reload the map.
...