Filter that checks to see if the player is at or above the given progress number.
Keyvalues # Minimum req. prog. num (progress_check<integer>)
-1 : The minimum progress number that the player needs to be at in order for the filter to accept them.
Toggles the sound made when enabling sprint.
Defrag physics mode (0 = VQ3, 1 = CPM).
Changes the appearance bodygroup (shape).
The color & alpha of the player’s ghost. Accepts color value in format RGBA. If RGB is supplied, the alpha is set to 255.
Allows zero gravity scale instead of falling back on normal gravity.
The max horizontal speed the player can keep after a jump in conc. 0 is no speed cap.
The amount of friction to apply when jumping in conc, if over the minimum speed set inmom_mv_conc_bhop_friction_speed
Minimum horizontal speed before friction starts applying while jumping in conc. 0 = no friction applied.
If bhop capping is enabled, this caps jump speed on ramps as well. 1 = ON, 0 = OFF.