Whether to try and replace error textures with more meaningful ones for gameplay (see also mat_error_texture_advanced_basetexture ).

0: Off, default error texture

1: Base color based on VRAD reflectivity data applied to texture specified in mat_error_texture_advanced_basetexture

2: Same as 1 but also replace water, grates and glass with meaningful textures

Min: 0 Max: 2 Default: 0
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