sleep_when_meeting_framerate

sleep_when_meeting_framerate

Disabling this option causes the main game thread to not call sleep() when meeting the value set by fps_max, instead opting to keep the thread active while waiting for the next frame to start. This results in higher cpu usage by the game, but a more consistent fps when at cap and improved game feel.

Min: 0 Max: 1 Default: 1
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