trigger_reversespeed


A trigger for reversing the speed of the player in a particular axis.

Keyvalues

Reverse horizontal speed (ReverseHorizontal<integer>)

Whether or not the trigger reverses the player’s horizontal (x/y axis) speed:

  • 0: Do not reverse horizontal speed.
  • 1: Reverse horizontal speed. (Default)

Reverse vertical speed (ReverseVertical<integer>)

Whether or not the trigger reverses the player’s vertical (z axis) speed:

  • 0: Do not reverse vertical speed.
  • 1: Reverse vertical speed. (Default)

Update every intervals (OnThink<integer>)

If the trigger should update every interval:

  • 0: Do not update every interval. (Default)
  • 1: Update every interval.

Interval (Interval<float>)

The length of an interval in seconds. Defaults to 1.0s.