func_slide


A brush entity that allows the player to slide across the surface of it without friction.

Keyvalues

Keep player on slide surface (StayOnSlide<boolean>)

Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness).

Allow jumping (AllowJump<boolean>)

Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump.

Disable gravity (DisableGravity<boolean>)

Disable gravity while sliding.