Slide

func_slide

A brush entity that allows the player to slide across the surface of it without friction.

Keyvalues #

Keep player on slide surface (StayOnSlide<boolean>)

Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness).

Allow jumping (AllowJump<boolean>)

Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump.

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trigger_momentum_slide

Slide trigger texture

NOTE: Depreciated, use func_slide instead.

A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work.

Keyvalues #

Track Number (track_number<integer>)

The track that this zone belongs to:

  • -1: All Tracks
  • 0: Main Map
  • 1+: Bonus Tracks

Stick player to ground (StuckOnGround<integer>)

Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards.

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