slide

func_slide

entity
slide, func

A brush entity that allows the player to slide across the surface of it without friction. Keyvalues # Keep player on slide surface (StayOnSlide<boolean>) Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness). Allow jumping (AllowJump<boolean>) Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump. ...

trigger_momentum_slide

entity
slide, trigger

NOTE: Depreciated, use func_slide instead. A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Stick player to ground (StuckOnGround<integer>) Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards. ...