This Guide will cover the most basic usage of the Zoning Tools to create a Start and End Zone. Looking for Stages and Bonuses? Try the Advanced Zoning Guide. Prerequisites # To follow this Guide you should: Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it Opening the GUI # In order to get the GUI to appear, type mom_zone_showmenu in the Console, it should look like this: ...
This Guide will cover most other things regarding the Zoning Tools, as well as more advanced uses. Looking for the Basics? Read the Basic Zoning Guide. Prerequisites # To follow this Guide you should: Know the basics of using the Zoning Tools Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it More on Auto Mode # Whilst the Auto Mode can work for the basic Start and End Zone setup, it has a somewhat hidden option to create Stages instead of the End Zone through a toggled cvar: mom_zone_auto_make_stage ...
This guide covers how to create tricks for the tricksurf gamemode. Disclaimer: Creating tricks and tricksurf as a whole is in the initial phase of implementation, meaning that later on in development there will be UI for most of the actions required for creating tricks. Prerequisites # To follow this guide you should: Know the basics of using the zoning tools (see the guide on basic zoning) Be on Momentum 0. ...
Whether the “auto” setting for mom_zone_type should create a stage zone or an end zone (after initial start zone).
Goes back a step when zone building.
Cancels the building of the current zone.
Color of the checkpoint zone(s) in RGBA format.
Changes the draw mode of the checkpoint zone(s). 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Creates the zone that you are done building.
Toggles the draw of the zoning crosshair/reticle.