env_surface_teleport
An entity that teleports the player when they stand on a specified material surface.
Keyvalues
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Game Material to Watch (gamematerial<choices>)
When the player stands on this material, they will be teleported.
- 0: None
- 67: Concrete
- 77: Metal
- 68: Dirt
- 86: Vent
- 71: Grate
- 84: Tile
- 83: Slosh
- 87: Wood
- 80: Computer
- 89: Glass
- 70: Flesh
- 73: Clip
- 79: Foliage
- 78: Sand
Default is “None”; 0.
Outputs
OnSurfaceChangedToTarget(void)
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget(void)
Fired when the player moves off the specified game material.
Inputs
Enable(void)
Start watching the player’s surface.
Disable(void)
Stop watching the player’s surface.