env_surface_teleport

env_surface_teleport

An entity that teleports the player when they stand on a specified material surface.

Keyvalues #

Remote Destination (target<target_destination>)

The entity specifying the point to which the player should be teleported.

Game Material to Watch (gamematerial<choices>)

When the player stands on this material, they will be teleported.

  • 0: None
  • 67: Concrete
  • 77: Metal
  • 68: Dirt
  • 86: Vent
  • 71: Grate
  • 84: Tile
  • 83: Slosh
  • 87: Wood
  • 80: Computer
  • 89: Glass
  • 70: Flesh
  • 73: Clip
  • 79: Foliage
  • 78: Sand

Default is “None”; 0.

Outputs #

OnSurfaceChangedToTarget(void)

Fired when the player moves onto the specified game material.

OnSurfaceChangedFromTarget(void)

Fired when the player moves off the specified game material.

Inputs #

Enable(void)

Start watching the player’s surface.

Disable(void)

Stop watching the player’s surface.

tag-outline Tags: teleport
folder-open-outline Categories: entity