env_surface_teleport


An entity that teleports the player when they stand on a specified material surface.

Keyvalues

Remote Destination (target<target_destination>)

The entity specifying the point to which the player should be teleported.

Game Material to Watch (gamematerial<choices>)

When the player stands on this material, they will be teleported.

  • 0: None
  • 67: Concrete
  • 77: Metal
  • 68: Dirt
  • 86: Vent
  • 71: Grate
  • 84: Tile
  • 83: Slosh
  • 87: Wood
  • 80: Computer
  • 89: Glass
  • 70: Flesh
  • 73: Clip
  • 79: Foliage
  • 78: Sand

Default is “None”; 0.

Outputs

OnSurfaceChangedToTarget(void)

Fired when the player moves onto the specified game material.

OnSurfaceChangedFromTarget(void)

Fired when the player moves off the specified game material.

Inputs

Enable(void)

Start watching the player’s surface.

Disable(void)

Stop watching the player’s surface.