momentum_powerup_damage_boost

momentum_powerup_damage_boost

This entity gives the player the damage boost effect in defrag.

Keyvalues #

Reset Time (ResetTime<float>)

The amount of time in seconds before the powerup can be picked up again. If this value is negative, then the powerup can only be picked up once.

Damage Boost Time (DamageBoostTime<float>)

The amount of time in seconds for the damage boost effect to last. If this value is negative, then the effect is indefinite and will last until changed to be finite or 0.

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