An entity that teleports the player when they stand on a specified material surface.
Keyvalues
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Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Game Material to Watch (gamematerial<choices>)
When the player stands on this material, they will be teleported.
- 0: None
- 67: Concrete
- 77: Metal
- 68: Dirt
- 86: Vent
- 71: Grate
- 84: Tile
- 83: Slosh
- 87: Wood
- 80: Computer
- 89: Glass
- 70: Flesh
- 73: Clip
- 79: Foliage
- 78: Sand
Default is “None”; 0.
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Filter that checks whether the player is at or above the given collectible count.
Keyvalues
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Minimum req. collectible count (player_collectibles<integer>)
The minimum collectible count that the player needs to be at in order for the filter to accept them.
Default is 0.
Filter that checks the player’s movement state.
Keyvalues
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Player State (player_state<choices>)
- 0: “Grounded”
- 1: “Surfing”
- 2: “Bunnyhopping”
Default is Grounded; 0.
Filter that checks to see if the player is at or above the given progress number.
Keyvalues
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Minimum req. prog. num (progress_check<integer>)
- -1 : The minimum progress number that the player needs to be at in order for the filter to accept them.
Filter a player based on if their track number is the one defined here. -1 defaults to true.
Keyvalues
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Track Number (track_number<integer>)
The track that this zone belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
Filter that checks the player’s velocity.
Keyvalues
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Mode (Mode<choices>)
Sets the mode to use for velocity comparisons.
- 0: Total velocity
- 1: Per-axis
Default is “Total velocity”; 0.
Above/Below (Above<choices>)
Sets whether to check if the player goes above or below the given velocity.
Default is “Above”; 1.
Enable Vertical (EnableVertical<choices>)
Check vertical velocity. Only used when “Mode” is “Total velocity”.
Default is “No”; 0.
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Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues
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Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
- 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.”
- 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.”
- 2: “Fizzle upon landing instead of on attempted detonation.”
- 3: “Fizzle explosive immediately upon it entering the trigger.”
Creates a solid slick surface. This entity has no additional keyvalues.
{:.notice–info}
This entity is always forced to use BSP collision, overriding any mapper-set value.
A brush entity that allows the player to slide across the surface of it without friction.
Keyvalues
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Keep player on slide surface (StayOnSlide<boolean>)
Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness).
Allow jumping (AllowJump<boolean>)
Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump.
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This page covers the various additions and enhancements from Mapbase.
Filters
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Added the following Mapbase filters:
filter_activator_context
filter_activator_involume
filter_activator_keyfield
filter_activator_model
filter_activator_surfacedata
Logic Entities
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Added the following logic entities from Mapbase:
point_camera_ortho
math_vector
math_mod
math_lightpattern
math_generate
math_counter_advanced
math_clamp
math_bits
logic_sequence
logic_keyfield
logic_format
logic_entity_position
logic_datadesc_accessor
logic_convar
logic_context_accessor
logic_console
game_globalvars
Descriptions of these can be found on Mapbase’s entity list.
Skyboxes
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New features for sky_camera
, including multiple sky_camera
’s.
Also skybox_swapper
for swapping the 2D skybox texture without having to reload the map.
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