cl_crosshair_color
Set the crosshair’s color. Accepts color value in format RGBA. If RGB is supplied, alpha is set to 255.
Set the crosshair’s color. Accepts color value in format RGBA. If RGB is supplied, alpha is set to 255.
The color & alpha of the player’s ghost. Accepts color value in format RGBA. If RGB is supplied, the alpha is set to 255.
RGB color of the damage indicator. Alpha is ignored.
Toggles strafesync data colorization type. Off = 0
, On (Based on acceleration) = 1
, On (Based on percentage) = 2
.
Paint decal color in RGBA.
Changes the color of drawn teleport destinations in RGBA format.
The player’s trail color. Accepts color value in format RGBA.
Color of the checkpoint zone(s) in RGBA format.
Color of the end zone(s) in RGBA format.
Color of the stage zone(s) in RGBA format.