Toggles whether concs have their fuse timer displayed above them as an entity panel.
The amount of units to linearly fade the conc ent panel over. This fade is enabled using mom_hud_conc_entpanels_fade_enable .
Toggles whether the conc entity panels fade after a certain distance. This distance is set using mom_hud_conc_entpanels_fade_start and mom_hud_conc_entpanels_fade_dist .
The distance (in units) at which conc entity panels start to fade. This fade is enabled using mom_hud_conc_entpanels_fade_enable .
Toggles whether the conc entity panels display a label with the remaining fuse timer in seconds.
Toggles whether the cont entity panels display the panel with the remaining fuse timer.
Toggles whether the countdown for the conc timer is shown.
Toggles the conc timer.
Helps with fixing some surf/ramp bugs.
This convar has no effect on weapon-focused gamemodes such as Rocket Jump, Sticky Jump, Conc, and Defrag, and cannot be changed while the timer is running. Sets the weapons desirability for when the player spawns, changing the convars value will also update the current carried weapons accordingly. 0 = None, 1 = Mode-recommended weapons, 2 = All allowed weapons.