Clears the current track’s saved start location if there is one. Optionally accepts a track number.
Usage Example # mom_start_mark_clear
Clears the start mark on the current track.
Clears the start mark on track 2.
If in a start zone, creates a start mark (a customized starting location/angle) for the current track. Start marks are saved with savelocs in momentum/savedlocs.txt.
If in a stage zone, creates a temporary start mark which is wiped every run.
Color of the start zone(s) in RGBA format.
Changes the draw mode of the start zone(s). 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Changes the limit speed method used in the start zone. Take into account player z-velocity = 0, Ignore z-velocity = 1.
Max leave speed for the start trigger. 0 to disable.
Changes the type of zone to be created when using mom_zone_mark
“auto” - Creates a start zone unless one already exists, in which case an end zone is created. “start” - Start zone. “end” - End zone. “stage” - Stage zone. “checkpoint” - Checkpoint zone.
A trigger entity in Momentum Mod that starts the map or bonus upon leaving it.
Looking for more general info on Zones?
Check the Zone Types page.
Keyvalues # Track Number (track_number<integer>)
The track that this zone belongs to:
-1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>)
The zone number of the trigger:
Zone number 0 is reserved for invalid and stop triggers. Zone number 1 is reserved for start triggers.