Func

func_nogrenades

Nogrenade trigger texture

Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.

Keyvalues #

Explosive prevention method (explosion_prevention_type<choices>)

Determines the method of explosive prevention.

  • 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.”
  • 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.”
  • 2: “Fizzle upon landing instead of on attempted detonation.”
  • 3: “Fizzle explosive immediately upon it entering the trigger.”

func_slide

A brush entity that allows the player to slide across the surface of it without friction.

Keyvalues #

Keep player on slide surface (StayOnSlide<boolean>)

Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness).

Allow jumping (AllowJump<boolean>)

Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump.

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