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Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues
#
Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
- 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.”
- 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.”
- 2: “Fizzle upon landing instead of on attempted detonation.”
- 3: “Fizzle explosive immediately upon it entering the trigger.”
Whether the “auto” setting for
mom_zone_type
should create a stage zone or an end zone (after initial start zone).
Color of the checkpoint zone(s) in RGBA format.
Changes the draw mode of the checkpoint zone(s).
0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Toggles debugging mode for zoning.
Deletes zone types. Accepts start/stop/stage/checkpoint or an entity index.
Usage Examples
#
mom_zone_delete start
Deletes the start zone.
mom_zone_delete stop
Deletes the end zone.
mom_zone_delete stage
Deletes all stage zones.
mom_zone_delete checkpoint
Deletes all checkpoint zones.
mom_zone_delete 5
Deletes the entity with index of 5 if it is a zone entity.
Toggles the alpha override for drawing zone faces (see
mom_zone_draw_faces_alpha_override
).
Alpha override for drawing zone faces.
To enable, see
mom_zone_draw_alpha_override_toggle
.
Toggles zone editing
Edits an existing zone. Only accepts an entity index.