Sticky Jump

trigger_stick_explosive

A trigger volume that can stick explosives to or inside of its area.

Keyvalues #

Method of explosive stick (mode<choices>)

Explosive sticking behavior.

  • 0: Stick on collision inside this area
  • 1: Stick on entering this area

Defaults to 0.

Input #

Stick(void)

Sticks all explosives in this area.

Unstick(void)

Unsticks all explosives in this area.

Explode(void)

Explodes all explosives in this area.

Fizzle(void)

Fizzles all explosives in this area.

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trigger_stickybomb_limit

A trigger that controls the maximum number of stickybombs the player is allowed to shoot.

Keyvalues #

Stickybomb limit (stickybomb_limit<integer>)

The maximum number of stickybombs the player is allowed to have present while in this trigger. Values are 2-20. Default is 3.

Persist (persist<choices>)

  • No (0)
  • Yes (1)

Whether the limit persists on leaving the trigger, or resets back to 3. Default is 0.