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This Guide will cover the most basic usage of the Zoning Tools to create a Start and End Zone.
Looking for Stages and Bonuses?
Try the Advanced Zoning Guide.
Prerequisites
#
To follow this Guide you should:
- Be on Momentum 0.8.0+
- Be running Momentum with
-mapping
- Have the Developer Console enabled and be able to use it
Opening the GUI
#
In order to get the GUI to appear, type mom_zone_showmenu
in the Console, it should look like this:
...
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This Guide will cover most other things regarding the Zoning Tools, as well as more advanced uses.
Looking for the Basics?
Read the Basic Zoning Guide.
Prerequisites
#
To follow this Guide you should:
- Know the basics of using the Zoning Tools
- Be on Momentum 0.8.0+
- Be running Momentum with
-mapping
- Have the Developer Console enabled and be able to use it
More on Auto Mode
#
Whilst the Auto Mode can work for the basic Start and End Zone setup, it has a somewhat hidden option to create Stages instead of the End Zone through a toggled cvar: mom_zone_auto_make_stage
...
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This guide covers how to create tricks for the tricksurf gamemode.
Disclaimer:
Creating tricks and tricksurf as a whole is in the initial phase of implementation, meaning that later on in development there will be UI for most of the actions required for creating tricks.
Prerequisites
#
To follow this guide you should:
- Know the basics of using the zoning tools (see the guide on basic zoning)
- Be on Momentum 0.8.6+
- Be running Momentum in mapping mode via the
-mapping
launch parameter
- Have the developer console enabled and be able to use it
Creating Zones
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Use the zoning menu accessed via
mom_zone_showmenu
to create trick zones all around the map.
Use the tricks zone type:
...
Whether the “auto” setting for
mom_zone_type
should create a stage zone or an end zone (after initial start zone).
Goes back a step when zone building.
Cancels the building of the current zone.
Color of the checkpoint zone(s) in RGBA format.
Changes the draw mode of the checkpoint zone(s).
0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Creates the zone that you are done building.
Toggles the draw of the zoning crosshair/reticle.