Trigger

mom_zone_start_setlook

Sets the angle the player is looking towards when teleporting to the start zone. Takes in yaw in degrees or uses your current looking angle.

Usage Examples #

mom_zone_start_setlook

Uses the yaw of your current looking angle.

mom_zone_start_setlook 10

Uses the yaw of 10 degrees.

trigger_catapult

Catapult trigger texture

A trigger volume that launches the player at a specified speed towards a target or in a direction. This entity also contains some filtering for the players velocity and entry angle.

Keyvalues #

Player speed (playerspeed<float>)

Speed at which to launch the players (u/sec). Default is 450.

Physics speed (physicsspeed<float>)

Speed at which to launch physics objects (u/sec). Default is 450.

Use threshold check (useThresholdCheck<integer>)

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trigger_momentum_limitmovement

Limitmovement trigger texture

Trigger that prevents the player from doing specific keypress movements.

Keyvalue #

Track Number (track_number<integer>)

The track that this trigger belongs to:

  • -1: All Tracks
  • 0: Main Map
  • 1+: Bonus Tracks

Flags #

Prevent the player from moving forward (8192)

(Disabled by default)

Prevent the player from moving to the left (16384)

(Disabled by default)

Prevent the player from moving to the right (32768)

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trigger_momentum_multihop

Trigger that allows for multiple hops inside of it, and teleports the player if they stay inside for longer than the hold time.

Keyvalues #

Remote Destination (target<target_destination>)

The entity specifying the point to which the player should be teleported.

Local Destination Landmark (landmark<target_destination>)

When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).

Velocity Scale Factor (X Y Z) (velocityscale<vector>)

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trigger_momentum_onehop

Trigger that teleports the player after only one entry, or if they stay inside for longer than the hold time.

Keyvalues #

Remote Destination (target<target_destination>)

The entity specifying the point to which the player should be teleported.

Local Destination Landmark (landmark<target_destination>)

When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).

Velocity Scale Factor (X Y Z) (velocityscale<vector>)

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