Filter a player based on if their track number is the one defined here. -1 defaults to true.
Keyvalues
#
Track Number (track_number<integer>)
The track that this zone belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
What track to create the zone for. Main track = 0
, above 0
is a bonus track.
Trigger that teleports the player after only one entry, or if they stay inside for longer than the hold time.
Keyvalues
#
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
...
Used for storing a discrete progress number in the player.
Keyvalues
#
Progress Number (progress_number<integer>)
- -1: An optional number to assign to this progress trigger, used by filter_momentum_progress.
Output
#
OnResetOnehops(void)
Fired when the player touches this trigger.
Trigger that prompts the player to press up to three keys inside it’s volume.
Keyvalues
#
Key that fires (lookedkey<choices>)
- Forward (0)
- Back (1)
- Move Left (2)
- Move Right (3)
- Jump (4)
- Duck (5)
- Attack (6)
- Attack 2 (7)
- Reload (8)
- Speed (9)
- Walk (10)
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
- Forward (1)
- Back (2)
- Move Left (3)
- Move Right (4)
- Jump (5)
- Duck (6)
- Attack (7)
- Attack 2 (8)
- Reload (9)
- Speed (10)
- Walk (11)
The default value is 0.
...
Trigger that resets all of the onehop triggers the player has touched.
Keyvalues
#
Track Number (track_number<integer>)
The track that this trigger belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
Output
#
OnResetOnehops(void)
Fires when all hops are being reset.
Trigger that teleports the player to their last touched trigger_momentum_progress
.
Keyvalues
#
Remote Destination (target<target_destination>)
Ignored for this trigger.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
Scale the player’s velocity per-axis.
Default is “1 1 1”.
Teleport mode (mode<choices>)
Mode of teleportation.
...

A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination.
Keyvalues
#
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
...
Trigger that fires on user KeyPress if inside trigger.
Keyvalues
#
Key that fires (lookedkey<choices>)
- Forward (0)
- Back (1)
- Move Left (2)
- Move Right (3)
- Jump (4)
- Duck (5)
- Attack (6)
- Attack 2 (7)
- Reload (8)
- Speed (9)
- Walk (10)
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
- Forward (1)
- Back (2)
- Move Left (3)
- Move Right (4)
- Jump (5)
- Duck (6)
- Attack (7)
- Attack 2 (8)
- Reload (9)
- Speed (10)
- Walk (11)
The default value is 0.
...