Tools

Hammer++ Setup

Background #

Momentum Mod ships with a customized build of Hammer (named “Strata Hammer”) which includes some, but not all of Hammer++’s features. Our development has been geared more towards stability than new features, with a focus on porting to Qt for cross platform UI and bug fixing. While Strata Hammer should be perfectly usable (and we appreciate testers), it will be a while until Hammer++ features like accurate lighting preview are fully implemented. If you prefer using Hammer++, that is completely reasonable and this guide should get you set up.

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Map Porting Guide

Background #

This guide gives an overview of all the steps required to officially port a map into Momentum Mod. There are multiple tools available that accomplish the same things, so it is up to the map porter to decide what works best for them. The general process for porting maps is the following:

  1. Zone the map in-game or in Hammer
  2. Make the required entity modifications using in-game entity tools and/or Hammer
  3. Use Lumper to apply entity modifications to the BSP and remove Valve assets
  4. Ensure the map is following our Submission Guidelines
  5. Upload the BSP and zone .json file to the Momentum Mod website

In-Game Zoning #

In order to use the in-game zoning tools, sv_cheats must be enabled. When cheats are enabled, a button on the tab menu will be displayed that lets you edit the zones. The mom_zone_edit 1 command can also be used to display the zone editor menu:

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