Clears the current track’s saved start location if there is one.
Optionally accepts a track number.
Usage Example
#
mom_start_mark_clear
Clears the start mark on the current track.
mom_start_mark_clear 2
Clears the start mark on track 2.
If in a start zone, creates a start mark (a customized starting location/angle) for the current track.
Start marks are saved with savelocs in momentum/savedlocs.txt
.
If in a stage zone, creates a temporary start mark which is wiped every run.
Color of the start zone(s) in RGBA format.
Changes the draw mode of the start zone(s).
0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Changes the limit speed method used in the start zone. Take into account player z-velocity = 0
, Ignore z-velocity = 1
.
Max leave speed for the start trigger. 0
to disable.
Changes the type of zone to be created when using
mom_zone_mark
/
mom_zone_create
.
- “auto” - Creates a start zone unless one already exists, in which case an end zone is created.
- “start” - Start zone.
- “end” - End zone.
- “stage” - Stage zone.
- “checkpoint” - Checkpoint zone.

A trigger entity in Momentum Mod that starts the map or bonus upon leaving it.
Looking for more general info on Zones?
Check the Zone Types page.
Keyvalues
#
Track Number (track_number<integer>)
The track that this zone belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
Zone Number (zone_number<integer>)
The zone number of the trigger:
- Zone number 0 is reserved for invalid and stop triggers.
- Zone number 1 is reserved for start triggers.
- Zone numbers 2 and up are for stage / checkpoint triggers.
Speed limit (UPS) (speed_limit<float>)
...