Adding Slick to Your Map
Slick is a defrag mechanic that gives frictionless ground movement. Slick is distinct from the slide mechanic that func_slide
provides. There are three ways to add slick to a map: the func_slick
brush entity, the %compileSlick
material paramater, and the SetSlick
player input.
func_slick
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The func_slick
entity is a brush entity that will give the slick effect to the player when they stand on it. This entity has no special properties.