Slick

Adding Slick to Your Map

Slick is a defrag mechanic that gives frictionless ground movement. Slick is distinct from the slide mechanic that func_slide provides. There are three ways to add slick to a map: the func_slick brush entity, the %compileSlick material paramater, and the SetSlick player input.

func_slick #

The func_slick entity is a brush entity that will give the slick effect to the player when they stand on it. This entity has no special properties.

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func_slick

Creates a solid slick surface. This entity has no additional keyvalues.

{:.notice–info} This entity is always forced to use BSP collision, overriding any mapper-set value.