Opens a hud menu. Accepts the hud menu itself.
Calling this again with the same hud menu name will close the menu. Calling it with a different hud menu name will open that one after closing the currently opened one, if there is any.
Has parameter completion that corresponds to the filenames in cfg/menus, skipping those that end with _default. To parse the filenames again, see hud_menu_reload
.
Usage Examples # hud_menu_show savelocmenu
...
Changes the safeguard for teleporting to a saved location during a run.
Off = 0, Teleport only when not pressing any movement keys = 1, Teleport only on double press =2.
Closes the saveloc menu.
Creates a saveloc which saves the player’s state. When called in a start zone, creates a start mark instead (see mom_start_mark_create
).
Teleports the player to their current saved location. Binding +mom_saveloc_current and holding the set key down, freezes the player and loads the saveloc. Releasing the set key (-mom_saveloc_current) will unfreeze the player.
Imports savelocs from another map into the current map. Includes parameter autocompletion, which fills with maps that have at least one saveloc.
Does nothing if the player is not in a map.
Usage Example # mom_saveloc_import surf_example
Imports surf_example’s savelocs into the current map.
Goes to the first saveloc in the list and teleports the player to it.
Goes to the given saveloc number in the list, teleporting the player to it.
Usage Examples # mom_saveloc_create
Creates a save, starting at the number 1
mom_saveloc_nav_goto 1
Teleports the player to the first save created.
Goes to the last saveloc in the list and teleports the player to it.
Goes forwards through the saveloc list, while teleporting the player to each.