Trigger that allows for multiple hops inside of it, and teleports the player if they stay inside for longer than the hold time.
Keyvalues
#
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
...
Trigger that teleports the player after only one entry, or if they stay inside for longer than the hold time.
Keyvalues
#
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
...
Trigger that prompts the player to press up to three keys inside it’s volume.
Keyvalues
#
Key that fires (lookedkey<choices>)
- Forward (0)
- Back (1)
- Move Left (2)
- Move Right (3)
- Jump (4)
- Duck (5)
- Attack (6)
- Attack 2 (7)
- Reload (8)
- Speed (9)
- Walk (10)
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
- Forward (1)
- Back (2)
- Move Left (3)
- Move Right (4)
- Jump (5)
- Duck (6)
- Attack (7)
- Attack 2 (8)
- Reload (9)
- Speed (10)
- Walk (11)
The default value is 0.
...
Trigger that fires on user KeyPress if inside trigger.
Keyvalues
#
Key that fires (lookedkey<choices>)
- Forward (0)
- Back (1)
- Move Left (2)
- Move Right (3)
- Jump (4)
- Duck (5)
- Attack (6)
- Attack 2 (7)
- Reload (8)
- Speed (9)
- Walk (10)
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
- Forward (1)
- Back (2)
- Move Left (3)
- Move Right (4)
- Jump (5)
- Duck (6)
- Attack (7)
- Attack 2 (8)
- Reload (9)
- Speed (10)
- Walk (11)
The default value is 0.
...