map

trigger_momentum_resetonehop

entity
trigger, map, track

Trigger that resets all of the onehop triggers the player has touched. Keyvalues # Track Number (track_number<integer>) The track that this trigger belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Output # OnResetOnehops(void) Fires when all hops are being reset.

trigger_momentum_teleport_progress

entity
trigger, map, track, teleport

Trigger that teleports the player to their last touched trigger_momentum_progress. Keyvalues # Remote Destination (target<target_destination>) Ignored for this trigger. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. Default is “1 1 1”. Teleport mode (mode<choices>) Mode of teleportation. 0: Default (do nothing, just teleport) 1: Reset velocity 2: Keep negative Z (downwards) velocity 3: Redirect velocity to destination angles 4: Landmark teleport Defaults to 1; reset velocity. ...

trigger_teleport

entity
teleport, map, track, trigger

A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. ...

trigger_userinput

entity
trigger, player, map, track

Trigger that fires on user KeyPress if inside trigger. Keyvalues # Key that fires (lookedkey<choices>) Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0. Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>) None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0. ...