Introduction
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Momentum’s map submission system is how maps are officially added to Momentum Mod. Once approved, we host all map files
and leaderboards, maps show up on the ingame map selector and website, and players are granted XP for playing them (and
rank points, in the case of Ranked leaderboards).
Map submission is open to everyone, but we have higher standard than e.g. GameBanana or Steam Workshop. Notably:
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Introduction
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Zoning is the process of defining the start, end, checkpoint, and stage areas of tracks on a map. This is required for
all maps that are submitted to Momentum Mod. Zoning can be done in-game or in Hammer, both methods are described in this
guide.
General Guidelines
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- If a zone region’s location has a map teleport destination entity, we highly prefer that it is used (rather than a
custom arbitrary region destination coordinate) so the spot corresponds to a map teleport destination.
- Make sure each region teleport destination is inside the region.
- Avoid overlapping or touching regions for the same zone which could just be one region.
- Make sure points are placed precisely and aligned well with geometry.
- Fill stage/bonus teleport hub areas with a cancel zone for safety.
- Checkpoints should be placed where they can be hit consistently for better split comparisons. This means placing them
in the middle of hallways rather than after a turn where the player can hit the checkpoint sooner or later depending
on how much they cut the corner.
- Stages and bonuses should be given names if it helps make them more identifiable (either use the mapper’s name or the stage’s name if it has one).
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