Conc

Porting Goldsrc maps to Source

This guide is a work in progress. If you have questions or problems ask for help in the Momentum Mod Discord. #

Before you start, you should know that maps with simple geometry work best for porting. Complex geometry can cause invalid solids which will need to be manually remade, and some textures will need to be realigned.

Prerequisites:

  • Have a basic understanding of Goldsrc, Valve Hammer Editor, and potentially Trenchbroom

Download the .BSP and (in some cases) the .WAD #

Most Team Fortress Classic skill maps can be found on the TFC Refugees forum here: https://www.tfcrefugees.com/resources/categories/conc.4/
Maps downloaded from this forum always include any relevant custom content not packed into the map itself. Additionally many maps have descriptions and author info text documents included.
Of the files downloaded, the BSP is the actual map file, and the WAD contains the textures used in the map. In most cases custom textures will be embedded into the BSP itself.

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sv_airdecelerate

Var

Like sv_airaccelerate, but for air slowdown only (+back).

Default value is the same as the mode’s default sv_airaccelerate value in all gamemodes except for Conc, where it is set to 10

trigger_stick_explosive

A trigger volume that can stick explosives to or inside of its area.

Keyvalues #

Method of explosive stick (mode<choices>)

Explosive sticking behavior.

  • 0: Stick on collision inside this area
  • 1: Stick on entering this area

Defaults to 0.

Input #

Stick(void)

Sticks all explosives in this area.

Unstick(void)

Unsticks all explosives in this area.

Explode(void)

Explodes all explosives in this area.

Fizzle(void)

Fizzles all explosives in this area.

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