What is Conc?
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Conc, short for “Concussion Grenade Jumping”, is a classic game mode from the classic Team Fortress, involving priming a concussion grenade to explode at just the right time to propel the player throughout the map.
Momentum Mod’s implementation of Conc comes from a mix of Fortress Forever’s implementation combined with reverse engineering specific values from Team Fortress Classic.
History of Conc
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Conc comes from Team Fortress Classic, which was based on the Quake mod “Quake Fortress” by the same developers. Team Fortress Classic is the precursor to the beloved Team Fortress 2, but runs on Valve’s Goldsrc engine.
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Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues
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Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
- 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.”
- 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.”
- 2: “Fizzle upon landing instead of on attempted detonation.”
- 3: “Fizzle explosive immediately upon it entering the trigger.”
Toggles showing the conc grenade’s explosion radius after detonation.
Toggles the particles for conc explosions. 0 = OFF, 1 = ON.
Toggles whether the conc grenade has a trail particle or not. 0 = OFF, 1 = ON.
Control the minimum time in seconds between a conc grenade’s bounce sounds.
Toggle whether the conc makes a sound when it bounces. 0 = OFF, 1 = ON.
Control the minimum distance in units that a conc must be from its previous bounce location to trigger a bounce sound.
Control the minimum speed a conc must be traveling to trigger a bounce sound.
Toggles the conc explosion sound. 0 = OFF, 1 = ON.