Collectibles

Collectibles

This guide covers how to use collectibles in Momentum Mod. Collectibles are a tool that lets mappers create non-linear, staged maps.

Prerequisites #

To follow this guide you should:

  • Be on Momentum 0.8.7+
  • Have a working Hammer install with the Momentum FGD
  • Some experience with entity I/O and filters

What are Collectibles? #

Collectibles are any entity that the player must interact with to continue in the map. They can be thought of like pickups, but any entity can be a collectible, so long as the player can interact with it to “collect” it. The entity filter_momentum_collectibles is used to control entities based on how many collectibles the player has gathered.

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filter_momentum_collectibles

Filter that checks whether the player is at or above the given collectible count.

Keyvalues #

Minimum req. collectible count (player_collectibles<integer>)

The minimum collectible count that the player needs to be at in order for the filter to accept them. Default is 0.