TF2

func_nogrenades

Nogrenade trigger texture

Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.

Keyvalues #

Explosive prevention method (explosion_prevention_type<choices>)

Determines the method of explosive prevention.

  • 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.”
  • 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.”
  • 2: “Fizzle upon landing instead of on attempted detonation.”
  • 3: “Fizzle explosive immediately upon it entering the trigger.”

momentum_generic_bomb

Generic Bomb

Keyvalues #

Explosion Damage (damage<float>)

Amount of damage to do when exploding. The default value is 50.

Explosion Radius (radius<float>)

Explosion radius. The default value is 100.

Health (health<integer>)

Health of the bomb. The default value is 1.

Explosion Sound (sound<sound>)

Name of the sound effect to play when exploding.

Input #

input Detonate(void)

Force detonation.

Output #

OnDetonate(void)

Fired when this bomb detonates.

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trigger_catapult

Catapult trigger texture

A trigger volume that launches the player at a specified speed towards a target or in a direction. This entity also contains some filtering for the players velocity and entry angle.

Keyvalues #

Player speed (playerspeed<float>)

Speed at which to launch the players (u/sec). Default is 450.

Physics speed (physicsspeed<float>)

Speed at which to launch physics objects (u/sec). Default is 450.

Use threshold check (useThresholdCheck<integer>)

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