snd_volume_menumusic
Set the volume for sounds with the mainmenu
substring.
Set the volume for sounds with the mainmenu
substring.
Set the volume for sounds located in the momentum/sound/music/
directory.
Set the volume for sounds located in the momentum/sound/physics/
directory.
Set the volume for sounds located in the momentum/sound/ui/
directory.
Unlike [`snd_volume_weapon_player`](/var/snd_volume_weapon_player), this cvar is for _any_ weapon sounds
Set the volume for sounds located in the momentum/sound/weapons/
directory.
Note that these sounds originate from the local player
Set the volume for sounds located in the momentum/sound/weapons/
directory.
Like sv_airaccelerate
, but for air slowdown only (+back
).
Default value is the same as the mode’s default sv_airaccelerate
value in all gamemodes except for Conc, where it is set to 10
Changes the velocity scaling amount for changing direction during an airjump. Higher values allow the player to retain more speed when airjumping at angles further away from the direction of the player’s current velocity.
Changes the time after leaving a surface that jumps are still allowed, in seconds.
Defrag CPM aircontrol multiplier.