A trigger for setting the speed of the player in a particular axis or direction.
If you want to change the player’s velocity, use a push trigger instead.
If you want to send the player in a specific direction, use a catapult instead.
Keyvalues
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Keep horizontal speed (KeepHorizontalSpeed<integer>)
Whether or not the trigger affects the player’s horizontal (x/y axis) speed:
- 0: Affects horizontal speed. (Default)
- 1: Does not affect horizontal speed.
Keep vertical speed (KeepVerticalSpeed<integer>)
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A trigger volume that can stick explosives to or inside of its area.
Keyvalues
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Method of explosive stick (mode<choices>)
Explosive sticking behavior.
- 0: Stick on collision inside this area
- 1: Stick on entering this area
Defaults to 0.
Stick(void)
Sticks all explosives in this area.
Unstick(void)
Unsticks all explosives in this area.
Explode(void)
Explodes all explosives in this area.
Fizzle(void)
Fizzles all explosives in this area.
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A trigger that controls the maximum number of stickybombs the player is allowed to shoot.
Keyvalues
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Stickybomb limit (stickybomb_limit<integer>)
The maximum number of stickybombs the player is allowed to have present while in this trigger. Values are 2-20. Default is 3.
Persist (persist<choices>)
Whether the limit persists on leaving the trigger, or resets back to 3. Default is 0.
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A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination.
Keyvalues
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Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
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Trigger that fires on user KeyPress if inside trigger.
Keyvalues
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Key that fires (lookedkey<choices>)
- Forward (0)
- Back (1)
- Move Left (2)
- Move Right (3)
- Jump (4)
- Duck (5)
- Attack (6)
- Attack 2 (7)
- Reload (8)
- Speed (9)
- Walk (10)
The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
- None (0)**
- Forward (1)
- Back (2)
- Move Left (3)
- Move Right (4)
- Jump (5)
- Duck (6)
- Attack (7)
- Attack 2 (8)
- Reload (9)
- Speed (10)
- Walk (11)
The default value is 0.
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