teleport

trigger_momentum_teleport_progress

entity
trigger, map, track, teleport

Trigger that teleports the player to their last touched trigger_momentum_progress. Keyvalues # Remote Destination (target<target_destination>) Ignored for this trigger. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. Default is “1 1 1”. Teleport mode (mode<choices>) Mode of teleportation. 0: Default (do nothing, just teleport) 1: Reset velocity 2: Keep negative Z (downwards) velocity 3: Redirect velocity to destination angles 4: Landmark teleport Defaults to 1; reset velocity. ...

trigger_teleport

entity
teleport, map, track, trigger

A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination. Keyvalues # Remote Destination (target<target_destination>) The entity specifying the point to which the player should be teleported. Local Destination Landmark (landmark<target_destination>) When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity). Velocity Scale Factor (X Y Z) (velocityscale<vector>) Scale the player’s velocity per-axis. ...