movement

sv_airdecelerate

var
conc, movement, player

Like sv_airaccelerate, but for air slowdown only (+back). Default value is the same as the mode’s default sv_airaccelerate value in all gamemodes except for Conc, where it is set to 10

sv_airjump_delta

var
parkour, movement, player

Changes the velocity scaling amount for changing direction during an airjump. Higher values allow the player to retain more speed when airjumping at angles further away from the direction of the player’s current velocity.