guide

Surf

guide
gamemode, surf

What is Surf? # Surf is a very popular gamemode in which a player slides down a ramp to gain speed. History of Surf # 3kliksphilip has created an excellent video going over the history of Surf with Mariowned, the creator of the gamemode: How Surf Works # In Source, a player can only stand on a angled surface if it is less than 45.573° from the horizontal. If the slope is greater than this, the player slides down it. ...

Tricksurf

guide
gamemode, surf, tricksurf

What is Tricksurf? # A spinoff mode formed from the Surf game mode, players can create and complete sequences of locations to surf to, known as tricks, for XP and bragging rights. Unlike regular surf, tricksurf typically has loosely defined goals that are not intentionally placed by the author of the surf map. Sometimes the most fun part of tricksurf is developing new tricks that are flashy and difficult, and then challenging your friends. ...

Adding Slick to Your Map

guide
defrag, slick

Slick is a defrag mechanic that gives frictionless ground movement. Slick is distinct from the slide mechanic that func_slide provides. There are three ways to add slick to a map: the func_slick brush entity, the %compileSlick material paramater, and the SetSlick player input. func_slick # The func_slick entity is a brush entity that will give the slick effect to the player when they stand on it. This entity has no special properties. ...

Ammo System

guide
ammo, mapping

The ammo system allows mappers to control how many shots the player can fire from weapons that use ammo. All defrag weapons, the RJ rocket launcher, the sticky bomb launcher, and concs can be controlled with separate ammo types. The default state for the player is infinite ammo, but the player’s ammo can be changed with player IO inputs and entities. Additionally, an ammo limit can be set that doesn’t allow the player to have more than a certain amount. ...

Chat Commands

guide
chat, say, showclips, showtriggers, spectate

This guide covers all of the supported chat commands and potential inputs they have. These commands can be entered in chat at any time regardless of being in a lobby or not. All commands are activated by using “/” or “!” or “.” and then the trigger keywords listed below. Example: “/spec” or “.spec” or “!spec” all trigger the “Spectate Player” command. Do not make “say binds”!! Instead, prefer to create binds to the linked commands. ...

Collectibles

guide
mapping, collectibles

This guide covers how to use collectibles in Momentum Mod. Collectibles are a tool that lets mappers create non-linear, staged maps. Prerequisites # To follow this guide you should: Be on Momentum 0.8.7+ Have a working Hammer install with the Momentum FGD Some experience with entity I/O and filters What are Collectibles? # Collectibles are any entity that the player must interact with to continue in the map. They can be thought of like pickups, but any entity can be a collectible, so long as the player can interact with it to “collect” it. ...

Creating Docs Pages

guide
meta, contributing

All pages on this site are hosted in the Momentum Mod docs GitHub repository. The site uses Hugo with the Hugo Book, and is entirely open source. Content on the site is written using Markdown, a simple and lightweight markup language. This allows docs pages to be written in a much more accessible format than HTML. If you’re having trouble with any parts of this guide, please feel free to ask for help in the #docs channel on our Discord. ...

Creating Surf Ramps

guide
mapping, surf, ramps

Note: This guide assumes that you have a basic working knowledge of the hammer editor and the tools used. Basic Surf Ramps # Planning # Before you start to create your ramps in hammer, there are a few factors you should consider: How steep do I want the ramps to be? A ramp that is too steep / wide may be considered awkward to board. People tend to use a 5:4 ratio for the dimensions of their ramps What size do I want for my ramps? ...

Creating Tricks

guide
zones, tricksurf

This guide covers how to create tricks for the tricksurf gamemode. Disclaimer: Creating tricks and tricksurf as a whole is in the initial phase of implementation, meaning that later on in development there will be UI for most of the actions required for creating tricks. Prerequisites # To follow this guide you should: Know the basics of using the zoning tools (see the guide on basic zoning) Be on Momentum 0. ...

Gamemode Specific CFGs

guide
hud

This guide covers all gamemode-specific settings available to players, at least at the time of writing. Config Files # When the game loads into a map of a known gamemode, a specific config file located in momentum/cfg/ is executed if it exists. The names of these config files correspond to the gamemode prefixes found in map names. For instance, momentum/cfg/sj.cfg will be executed when loading a sticky jump map, such as sj_amazon. ...