command

mom_zone_start_setlook

command
zones, trigger

Sets the angle the player is looking towards when teleporting to the start zone. Takes in yaw in degrees or uses your current looking angle. Usage Examples # mom_zone_start_setlook Uses the yaw of your current looking angle. mom_zone_start_setlook 10 Uses the yaw of 10 degrees.

toggle_duck

command
movement, player

Toggles duck input. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.

toggle_jump

command
movement, player, surf, bhop, ahop, parkour, tricksurf

Toggles jump input for gamemodes with autohop. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.

toggle_speed

command
movement, player, ahop, parkour

Toggles sprint input for gamemodes with the ability to +speed. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.

toggle_walk

command
movement, player, ahop

Toggles walk input for gamemodes with the ability to +walk. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.