Zoning Requirements #
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TODO: More stuff!!
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If a zone region’s location has a map teleport destination entity, we highly prefer that it is used (rather than a custom arbitrary region destination coordinate) so the spot corresponds to a map teleport destination.
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Make sure each region teleport destination is inside the region.
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Avoid overlapping or touching regions for the same zone which could just be one region.
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Make sure points are placed precisely and aligned well with geometry.
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Fill stage/bonus teleport hub areas with a cancel zone for safety.
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Checkpoints should be placed where they can be hit consistently for better split comparisons. This means placing them in the middle of hallways rather than after a turn where the player can hit the checkpoint sooner or later depending on how much they cut the corner.