Map Zoning

Map Zoning

Zoning Requirements #

  • TODO: More stuff!!

  • If a zone region’s location has a map teleport destination entity, we highly prefer that it is used (rather than a custom arbitrary region destination coordinate) so the spot corresponds to a map teleport destination.

  • Make sure each region teleport destination is inside the region.

  • Avoid overlapping or touching regions for the same zone which could just be one region.

  • Make sure points are placed precisely and aligned well with geometry.

  • Fill stage/bonus teleport hub areas with a cancel zone for safety.

  • Checkpoints should be placed where they can be hit consistently for better split comparisons. This means placing them in the middle of hallways rather than after a turn where the player can hit the checkpoint sooner or later depending on how much they cut the corner.

Checkpoint Placement Suggestions

tag-outline Tags: mapping guidelines
folder-open-outline Categories: guide